As promised during my GDC 2016 Diablo Postmortem talk, I have uploaded a PDF of the original Diablo Pitch document. You can find the document here:[diablo_pitch.pdf]
It's a fascinating read. To see what would eventually become a classic game, a success like Diablo in its infancy really gives anyone interested in creating using the medium of gaming just alittle more incentive to do so.
Super interesting! Wow is this the first example of microtransactions for video games? How come you guys didn't do the mini expansion packs? I bet it would have been huge.
I definitely enjoying every little bit of it. It is a great website and nice share. I want to thank you. Good job! You guys do a great blog, and have some great contents. Keep up the good work. the ocean of game
I am grateful for this blog to distribute knowledge about this significant topic. Here I found different segments and now I am going to use these new instructions with new enthusiasm. Bahis Sitesi
Man sooo awesome to see an OG GDD like this! I used to cover my dial up modem with pillows at night so I could sneakily play on Battle.net while my parents were asleep lol.
I noticed it was a planned 12 month dev cycle. That's unreal, when compared to modern games, and unreal when considering how many systems had to be designed for this game. From the dynamic floor generation, to the combat system, to the UI, to the system that determines the shortest route to the clicked square, this game is just impressive.
It's a fascinating read. To see what would eventually become a classic game, a success like Diablo in its infancy really gives anyone interested in creating using the medium of gaming just alittle more incentive to do so.
ReplyDeleteThanks for posting.
Thank you for sharing this :)
ReplyDeleteThanks for sharing. It's always interesting to get an inside look at the beginnings of a franchise.
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ReplyDeleteThank you for sharing this!
ReplyDeleteThanks David! Diablo is a huge inspiration for the game we're working on: http://www.escapecrimsonkeep.com/
ReplyDeleteSuper interesting! Wow is this the first example of microtransactions for video games? How come you guys didn't do the mini expansion packs? I bet it would have been huge.
ReplyDeleteThanks for this nice document
ReplyDeleteI definitely enjoying every little bit of it. It is a great website and nice share. I want to thank you. Good job! You guys do a great blog, and have some great contents. Keep up the good work.
ReplyDeletethe ocean of game
I am grateful for this blog to distribute knowledge about this significant topic. Here I found different segments and now I am going to use these new instructions with new enthusiasm.
ReplyDeleteBahis Sitesi
This is a short, exciting , wonderful presentation of a piece of history. Ty very much
ReplyDeleteDiablo 3 Blizzard North versión please...!!!!
ReplyDeleteMan sooo awesome to see an OG GDD like this! I used to cover my dial up modem with pillows at night so I could sneakily play on Battle.net while my parents were asleep lol.
ReplyDeleteI noticed it was a planned 12 month dev cycle. That's unreal, when compared to modern games, and unreal when considering how many systems had to be designed for this game. From the dynamic floor generation, to the combat system, to the UI, to the system that determines the shortest route to the clicked square, this game is just impressive.
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ReplyDelete