Well, it’s finally here! After taking a lot more time than I thought it would, the new version has arrived. There are many, many changes in this version, so let’s get to it.
No need to uninstall anything this time. Everything should work fine. Microsoft will still think of it as an dangerous program because I didn’t register it. Just run the .msi file and it should install over top of the old version without any problems.
You can find the download here: [nonomancer_v1_2.msi]
All of the interface screens (title, map, etc) have new art and layout. They have a more consistent feel through the game now.
The game now has an optional tutorial. It contains a few puzzles that will explain how nonograms will work. The tutorial is accessed off the main menu.
Once you start capturing beasts, they will have a variety of skills. Before a puzzle begins, you will be asked to select a skill and it will activate once the puzzle starts. Some skills reveal squares, some fix wrong placements, some give you information about what lines have solvable squares and other abilities. Have fun!
There is new music. Most of it has been redone. There are environmental sounds (wind, rain, etc) that mix in as well, giving it a moody feel. There is also a victory jingle.
The fonts have changed to make both the clues and text more readable.
There is an Options button off the main menu. This will allow you to set the volume for the music and sound effects.
There are over twice as many puzzles as before.
Fixed all the puzzles and played them. All the puzzles are solvable now and created using the Nonogram tool I made.
There were a few bugs with the clues graying out incorrectly. They have all been fixed.
Many minor bugs were fixed, but most of them were from the new features and I can’t remember them all.
I will be putting the Nonomancer aside for a bit while I focus on my new product. I will periodically come back to it, but there won’t be an update (unless we have some bad bugs) for a little while. Enjoy!
Special thanks to TheJungleQueen and KittyAttackShip for their help, feedback and testing with this version.